Cartoonish Chaos

At its heart, we are building a racing game with cat drivers. We should embrace the cartoonish nature of that statement along with the chaotic nature of cats.

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Low-stakes Multiplayer Fun

Part of the fun that comes from Mario Kart is that it is super approachable. Our game should be just as approachable and simple to maximize player attraction and engagement.

Self Expression

We should seek to replicate and amplify the customizability and self-expression that we have already implemented in our game. The player should have total control over what their racing experience should be with the help of AI tools.

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Replayability

Many racing games can become stale after a while for a myriad of reasons (repetition, meta, etc). Naturally, we would want to design a game that combats some of those ailments.