Motivations
Primary motivation
- Competition - the player wants to compete against other racers to see who is better. Players wouldn’t want to boot up a racing game if they didn’t want to race; to compete.
Secondary motivations
- Customization & Expression - the player wants to create their own unique racetracks, cats, and karts while racing to win with/on their own creation.
Figure 1 - Potential Track Generation Seeds
Figure 2 - Potential Player Skins